Sportshall Activity Resource Cards
Sportshall Activity Resource Cards
A
AGILITY CHALLENGE - TRIATHLON - (SECONDARY AGE
Description The IFTA Triathlon is the first of the Agility Challenges . This simple set of three events test athletic ability over a wide skills range including: Co-ordination, balance, speed, rhythm and leg strength. The challenge can be set up where space is limited and is designed to provide opportunities for large numbers of participants. Each participant receives a personal scorecard on which their performances and scores are recorded. Emphasis is on participation and self improvement.
The Triathlon
Balance Test
Standing Long Jump
Speed Bounce
6m
Standing Long Jump
100
50
40
30
20
10
90
80
70
60
50
40
30
20
10
90
80
70
60
50
2 4
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
6 8
2 4
8
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
100
3m
Start
Speed Bounce
Balance Test
Equipment • Standing Long Jump Mat • Balance Beam and Mat • Speed Bounce Mat • Stopwatches
Tips • For optimum performance participants should attempt each event in the sequence they are placed on the scorecard. • Allow a full recovery before re-taking the challenge. • In a teaching situation children can be encouraged to measure each others performances.
Procedure • Photocopy the required number of
scorecards using the reverse of this card. • Use the layout diagram as a guide to set up the equipment. • As each child completes the activities their performance is recorded on the card. • IFTA points tables should be used to calculate points. Rules • See activity cards or handbook for IFTA event rules.
Safety • Avoid placing equipment near obstacles. • Where possible use barriers to designate event area.
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© Eveque 2002
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024 AGILITY CHALLENGE - TRIATHLON SCORECARD NAME AGE GIRL BOY TEAM / SCHOOL EVENT TRIALS PERFORMANCE POINTS BALANCE TEST (4 x 15 seconds) BEST TOTAL 1 2 3 10 20 30 40 50 60
LEFT LEG RIGHT LEG LEFT LEG RIGHT LEG TOTAL SIGNED TOTAL POINTS STANDING LONG JUMP SPEED BOUNCE (20 seconds)
Photocopy this card to provide the required number of scorecards.
TDL.EVE2256: 01.03.U.K.
1
BALANCE TEST
Description The ability to balance is a fundamental element of all sporting activity. The standard ‘Euro-fit test’ has been adapted into a competition for use in the Sportshall programme.
The test
Left foot Right foot Left foot Right foot
15 seconds 15 seconds 15 seconds 15 seconds 60 seconds
Total
Equipment • Balance beam • Stopwatch • Balance Beam Mat (optional)
Rules • Place one foot on the beam (this foot must be in line with and not across the beam). • Bend the free leg backwards and hold the foot, gain balance by holding the judge’s arm. • The watch starts when the judge’s supporting arm is released. • The watch stops when the participant lets go of the free foot, touches the floor or completes 15 seconds. • The participant changes legs for each of the four 15 second trials. • The maximum time possible is 60 seconds. • Time is recorded down to the nearest whole second.
Tips For participants • Use free arm to aid balance. For judges • Allow each participant to become familiar with the test. • Allow participant to gain balance by holding the judges arm prior to the start of the test. Safety • Ensure that the Balance Beam is not able to slide on the floor. • The use of a Balance Beam mat is recommended.
www.eveque.co.uk
© Eveque 2024
BALANCE TEST SCORECARD EXAMPLE
1
Tom Jones
Park School
12
9
15
7
43
52
15 seconds FOR EACH TRIAL
No
NAME
TEAM / SCHOOL
TOTAL POINTS POS
LEFT FOOT
RIGHT FOOT
LEFT FOOT
RIGHT FOOT
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024
TDL.EVE2256: 01.03.U.K.
2
STANDING LONG JUMP
Description This two footed jump from a standing position is a test of co-ordination and leg strength . In 1904 an Olympic record of 3.47m was recorded into a sand pit and it stood for over 80 years! The new world record is now over 3.60m. In Sportshall events a special graduated landing mat is used which enables jumps to be recorded easily.
100
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
1
8
2 4
6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4
50
60
70
80
90
10
20
30
40
50
60
70
80
90
10
20
30
40
50
100
Equipment • Metromat for Standing Long Jump
Tips • Participants should bend at the knees and swing arms for lift. • For accuracy judges should place a finger on the scale where the participant lands then read the result.
Rules • A two footed take-off from a standing
position with both feet behind the take-off line. • Measurement is taken from the take-off line to the back of the closest heel to the take-off line upon landing. • The participant may step forward after the jump, however, any step back or touching of the mat or floor behind the feet is a no jump . • A valid jump is recorded if both the athlete’s feet land on any part of the mat.
Safety • Keep landing area away from obstructions such as walls. • Avoid water or dirt on surfaces.
www.eveque.co.uk
© Eveque 2024
STANDING LONG JUMP SCORECARD EXAMPLE
1
Tom Jones
Park School
1.90
1.85
1.92
1.92
50
3 TRIALS ONLY
No
NAME
TEAM / SCHOOL
BEST POINTS POS
1
2
3
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024
TDL.EVE2256: 01.03.U.K.
3
SPEED BOUNCE
Description A test of speed, rhythm and co-ordination, the participant crosses the foam wedge with both feet as many times as possible in the allocated time limit.
Test Period - Competition
Primary
20 seconds
Secondary
30 seconds Test Period - Decathlon
All ages
20 seconds
Equipment • Speed Bounce Mat • Stopwatch • Whistle
Rules • Each participant is allowed one trial over the allocated test period. • The participant begins on the mat with both feet together to one side of the wedge. • Starting on the whistle the participant must complete as many bounces as possible in the time limit. • Both feet must touch each side of the mat for each bounce to count. • A bounce is considered void if the participant lands on the wedge. • If the wedge is touched but both the participants feet still cross to the other side then the bounce is counted. • The test finishes on the whistle. Tips • Two judges are recommended, one for the timing and one to count correct bounces.
• Allow a trial period for the participants to become familiar with the test.
• From experience it has been observed that counting in increments of two, i.e. 2, 4, 6, 8, 10, ensures greater accuracy, because the athletes feet must always be on the same side of the wedge in sequence with the even count. Counting in single figures often gets out of sequence. Safety • Participants should wear suitable shoes that are fastened securely. • The mat can be prevented from slipping by the judge placing a foot on its corner.
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© Eveque 2024
SPEED BOUNCE SCORECARD
RECORDING CHART For every ten bounces counted e.g. 10, 20, 30 strike line through designated box. Add remaining number into the next box. EXAMPLE
2 43 41
1
Tom Jones
Park School
/ / / / 3
No
NAME
TEAM / SCHOOL 10 20 30 40 50 60 70 80 90 100 Faults Total Pts
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024
TDL.EVE2256: 01.03.U.K.
B
AGILITY CHALLENGE - PENTATHLON - (SECONDARY AGE GROUP)
Description The ITFA Pentathlon is the second stage of the Agility Challenges and adds two more events to the ITFA Triathlon, extending the range of skills involved to include:
Eye to hand co-ordination, agility, throwing accuracy, to existing skills of co-ordination, balance, speed, rhythm and leg strength.
The challenge can be set up where space is limited and is designed to provide opportunities for large numbers of participants. Each participant receives a personal scorecard on which their performances and scores are recorded. Emphasis is on participation and self improvement.
The Pentathlon
Balance Test
Standing Long Jump
Speed Bounce
Target Throw
Hi-Stepper
16m
Balance Test
Standing Long Jump
Speed Bounce
100
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
8
2 4
6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4 6 8
2 4
50
60
70
80
90
10
20
30
40
50
60
70
80
90
10
20
30
40
50
100
Start
Target Throw
8m
Hi-Stepper
Equipment • Standing Long Jump Mat • Balance Beam and Mat • Speed Bounce Mat • Hi-Stepper • Target Throw set • Stopwatches • Cones
Tips • For optimum performance participants should attempt each event in the sequence they are placed on the scorecard. • Allow a full recovery before re-taking the challenge. • In a teaching situation children can be encouraged to measure each others performances.
Procedure • Photocopy the required number of scorecards using the reverse of this card. • The diagram shows a suggested layout for the equipment.
Safety • Avoid placing equipment near obstacles. • Where possible use barriers to designate event area.
Rules Standard IFTA rules apply see, the IFTA handbook or activity cards.
www.eveque.com
© Eveque 2002
AGILITY CHALLENGE - PENTATHLON SCORECARD NAME AGE GIRL BOY TEAM / SCHOOL EVENT TRIALS PERFORMANCE POINTS BALANCE TEST (4 x 15 seconds) BEST TOTAL 1 2 3 10 20 30 40 50 60
LEFT LEG RIGHT LEG LEFT LEG RIGHT LEG TOTAL YELLOW 3m GREEN 5m BLUE 7m RED 9m TOTAL TIME TAKEN (secs) FAULTS ADJUSTED TIME
SIGNED TOTAL POINTS
Photocopy this card to provide the required number of scorecards.
SPEED BOUNCE (20 seconds)
TARGET THROW
STANDING LONG JUMP
HI-STEPPER
(4 x 8 shuttle run)
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2002
TDL.EVE2256: 01.03.U.K.
4
TARGET THROW
Description The Target Throw is a test of hand to eye co-ordination and throwing accuracy . The participant throws coloured bean bags into the same coloured targets at distances of 3m, 5m, 7m and 9m.
Equipment • Target Throw
• No points are scored if the bean bags land in a different coloured target. • The maximum score is 24. Tips • Participants should place opposite leg to the throwing arm forward to assist balance. • A stopper board or gym bench can be used to prevent participants from stepping over the throwing line.
Rules • Standing behind the throwing line the
participant throws three matching coloured bean bags into the same coloured target as the bean bags and continues for each different coloured target. • Two points are scored if the bean bag lands directly in the same coloured target, or if it lands directly in the target and then bounces out. • One point is scored if the bean bag touches the floor before ending up in the target, or if the bean bag lands only partly in the target. • No points are scored if the bean bags land in a different coloured target.
Safety • Ensure that the throwing direction is away from other events. • All throwing activity must be properly supervised.
www.eveque.co.uk
© Eveque 2024
TARGET THROW SCORECARD EXAMPLE
3
19
57
1
Tom Jones
Park School
6
6
4
No
NAME
TEAM / SCHOOL
TOTAL POINTS POS
YELLOW 3m
GREEN 5m
BLUE 7m
9m
RED
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024
TDL.EVE2256: 01.03.U.K.
5
HI-STEPPER
Description Inspired by the tyres American Footballer’s use for training, the Hi-Stepper test is an explosive event that develops agility, co-ordination, speed and acceleration . During a timed 8 metre shuttle run the participant must pass through the Hi-Stepper four times.
Start/Finish
Equipment • Hi-Stepper • 4 Cones & Marker Tape • Stopwatch
Return Line
Rules • The participant starts from behind the start line and sprints over the Hi-Stepper placing one foot in each of the squares. • The particiapant must places one foot over the return line before turning and repeating the Hi-Stepper in the other direction. • After completing the Hi-Stepper four times the clock is stopped when the participant re-crosses the start line. Scoring • Time is taken to the nearest tenth of a second. • Time penalties of 0.1 seconds are added for missing squares of the Hi-Stepper or stepping onto wedges. • For turning short of the line a penalty of 0.2 seconds per turn is added providing the short fall is not excessive.
• Use the Sportshall points table to convert time to points.
Tips • Participants – make sure that you do the Hi-Stepper correctly to avoid time penalties. • Judges – two cones on the start and return lines provide a focus for participants and judges.
Safety • Ensure adequate run off at each end of the course.
www.eveque.co.uk
© Eveque 2024
HI-STEPPER SCORECARD RECORDING CHART
Time penalties of 0.5 seconds are added to the time for each fault. EXAMPLE
27
1
Tom Jones
Park School
17.00
2
17.40
No
NAME
TEAM / SCHOOL
TIME FAULTS AMENDED TIME POINTS POSITION
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024
TDL.EVE2256: 01.03.U.K.
C
DECATHLON
Description The IFTA Decathlon is suitable for larger groups of children allowing participation in a wide variety of events and skills. Where space and time are limited by using the ‘flow system’ individuals or teams progress around the ten event stations. Individuals may carry personal score cards or for team competition standard event score cards can be used. The format uses the IFTA points tables to calcu late both individual and team scores. The IFTA Decathlon is suitable for school sports days, club sessions and team competitions. Separate programmes have been developed for different age groups and for both indoor and outdoor use.
DECATHLON Primary 8 – 11
1.
Balance Test
2.
Standing Long Jump
3.
Speed Bounce
4.
Target Throw
5.
Hi-Stepper
6.
Chest Push
7.
Vertical Jump
8.
Shuttle Run 10 x 10m
Note: For indoor events use IFTA approved Foam Javelin, for outdoor events use IFTA approved Bull Nosed Javelin or 300g Turbo Javelin
9. Soft Javelin 10. Standing Triple Jump
Procedure The event stations are prepared in the order of the above table (see Agilty Challenge Wall Chart). Each competitor is given a score card on which they write their name, age and school or team name. As they travel around the event stations their performances are written on the card to give them a personal achievement record. Rules Note the IFTA Decathlon can be used for individual or team participation. For individual participation standard IFTA event rules apply.
For a team event the following rules apply. • Suggested team size is ten. • Girls and boys have separate competitions. • IFTA coring tables should be used. • At each station all ten team members participate, however, only the top seven performances are added together to give the team’s event score. • The IFTA Decathlon team score is the total of all ten event team scores added together. The highest team total wins the competition.
Safety • Make sure that all event stations are pervised. • Ensure adequate space is given to each station.
su
www.eveque.com
© Eveque 2002
AGILITY CHALLENGE - DECATHLON SCORECARD
NAME
AGE
GIRL
BOY
EVENTS
TRIALS
PERFORMANCE
POINTS
BALANCE TEST (4 x 15 seconds)
LEFT LEG RIGHT LEG LEFT LEG RIGHT LEG
TOTAL
STANDING LONG JUMP
1
2
3
BEST
SPEED BOUNCE (20 seconds)
10
20
30
40
50
60
TOTAL
TARGET THROW
BEST
YELLOW 3m
GREEN 5m
BLUE 7m
RED 9m
HI-STEPPER
TIME TAKEN
FAULTS
ADJUSTED TIME
1Kg CHEST PUSH
1
2
3
BEST
VERTICAL JUMP
1
2
3
BEST
SHUTTLE RUN (10 x 10m)
SECONDS
TIME TRIAL
SOFT JAVELIN
1
2
3
BEST
STANDING TRIPLE JUMP
1
2
3
BEST
SIGNED
TOTAL POINTS
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2002
TDL.EVE2256: 01.03.U.K.
6
CHEST PUSH
Description A standing throw where the participant pushes a weighted ball from the chest into a pre-measured throwing area. This is a good introduction the push technique used in the shot putt event. This technique is also used in Basketball and Net Ball where it is known as the chest pass.
Equipment • Primary 1Kg
• Under 13 years - Girls 1kg, Boys 2kg • Under 15 years - Girls 2kg, Boys 3kg • Graduated Measuring Mat
Rules • The ball is held against the chest and must be pushed with both hands. • Both feet must remain on the floor at all times. (one foot may be in front of the other however no run up or steps are permitted). • The participant must not pass the throw line during the throw. • Measurement is to the point the ball first touches the floor reading down to the nearest 25cm band. • The participants chest must face forward at all times during the throw, trunk rotation techniques are not permitted. Tips • Participants should bend their knees and straighten whilst throwing the ball in order to maximise power. • For optimum performance release the ball at 45 degrees. • Judges should stand to the side of the throwing area and read distance from the Graduated Measuring Mat.
Safety • Whereever possible throw towards a wall. • All throwing events must be properly supervised.
www.eveque.co.uk
© Eveque 2024
CHEST PUSH SCORECARD EXAMPLE
1
Tom Jones
Park School
5.50
5.25
4.65
5.50
43
No
NAME
TEAM / SCHOOL TRIAL 1 TRIAL 2 TRIAL 3 BEST POINTS POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024
TDL.EVE2256: 01.03.U.K.
7
VERTICAL JUMP
Description A jump from a standing position in which the participant competes against their own height and weight. The Vertical Jump is an internationally recognised measurement of fitness testing leg strength to body weight ratio. The Sportshall event uses a magnetically held sliding scale, which is adjusted to the participant’s height before each jump.
Equipment • A Vertical Jump Scale • Chalk Bag • Cleaning Cloth
Rules • The participant stands with their back, head and heels touching the wall. • Both arms are stretched upwards to push the sliding scale up with their fingertips. • Elbows and fingers must be straight, arms must touch the side of the head and both feet must be flat on the floor. • The participant dips their fingertips in chalk and jumps from a standing position. • The participant touches the scale at the highest point they can. • Measurement should be taken to the nearest centimetre below the top of the chalk mark on the scale.
Tips • Participants should stand side on to the jump scale, bend both knees and swing arms for lift to take-off. • Use a cloth to clean chalk from the sliding scale. • Talc is a good substitute for chalk. • Pull the sliding scale down to record the exact height of the jump.
Safety • Ensure the equipment is complete and in good working order before use • Chalk on floors can cause slips so ensure all chalk is cleaned up. • Ensure the Chalk Bag is fixed in place at the base of the scale
www.eveque.co.uk
© Eveque 2024
VERTICAL JUMP SCORECARD EXAMPLE
1
Tom Jones
Park School
48
56
57
57
66
No
NAME
TEAM / SCHOOL TRIAL 1 TRIAL 2 TRIAL 3 BEST POINTS POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024
TDL.EVE2256: 01.03.U.K.
8
SHUTTLE RUN
Description A timed sprint over a 10m course, the participant is tested on their ability to accelerate, decelerate and change direction by running up and down the course to complete ten lengths.
Equipment • Cones x 4 • Stopwatch • Whistle • Tape
Rules • The 10m course is laid out as shown in the diagram. • The participant is started from a standing position with the blowing of a whistle and must complete the 10m distance ten times before crossing the finish line. • The participant must place one foot over the end of each 10m run line before turning to run in the opposite direction.
Safety • Ensure that running surface is suitable, free from debris and there is an adequate run off area at each end of the course.
www.eveque.com
© Eveque 2002
SHUTTLE RUN (10 X 10 METRE) SCORECARD EXAMPLE
1
Tom Jones
Park School
35.00
18
No
NAME
TEAM / SCHOOL
TIME
POINTS
POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2002
TDL.EVE2256: 01.03.U.K.
9
FOAM OR BULL NOSED JAVELIN
Description A standing throw using a Foam or Bull Nosed Javelin, the event takes place
on a pre-marked throwing area. This is a linear throw where distance is recorded in complete metres by reading across to the Graduated Measuring Mat.
Equipment • Foam Javelins (indoor)
• Bull Nosed Javelins (outdoor) • Graduated Measuring Mats • Cones
Rules • The javelin is thrown from a standing position, both feet being behind the throwing line and in contact with the floor. • The throw is measured from the front of the throwing line to where the tip of the javelin first hits the ground by reading at right angles to the Graduated Measuring Mat. • The distance is measured in complete metres and always taken to the metre below. Judging • Three judges are recommended. • Judge one observes the participant at the throwing line and records the distance. • Judges two and three make a decision on the landing position of the javelin tip to the nearest complete metre below the distance thrown.
Tips • The correct place to hold the javelin is the point where it balances when laid across the open palm of the hand. • For the correct stance place the opposite leg to the throwing arm forward. Safety • All throwing activity must be properly supervised. • The throwing area should be clearly isolated using barriers or cones to prevent non-competitors or spectators walking into it. • Never throw javelins towards people. • Ensure all the equipment is complete and in good working order before use. • For Bull Nosed Javelins ensure that the nose cone is in good condition, if it has signs of wear or is broken, do not use. • It is important for any children to learn good practice at an early age.
www.eveque.co.uk
© Eveque 2024
FOAM OR BULL NOSED JAVELIN EXAMPLE
1
Tom Jones
Park School
11
9
8
11
28
No
NAME
TEAM / SCHOOL TRIAL 1 TRIAL 2 TRIAL 3 BEST POINTS POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024
TDL.EVE2256: 01.03.U.K.
10
STANDING TRIPLE JUMP
Description A hop, step and jump from a standing position. The Triple Jump Mat has take-off lines at metre intervals. The participant starts their jump from the line which enables them to land on the graduated landing scale.
Equipment • A standing Triple Jump Mat.
Rules • A one footed take-off starts a hop, step and jump sequence that must be correctly performed. • Measurement is from the take-off line to the back of the closest heel to the take-off line upon landing. • The participant may step forward after the jump however, any step back or touching of the mat or floor behind the feet is a no jump. • A valid jump is recorded if both the participants feet land on any part of the mat.
Tips • For younger participants who find the sequence difficult to learn the following technique is useful: • The participant holds their free leg to make the hop then lets go of this leg and steps on the opposite foot, then jumps to land on both feet. • For accuracy judges should place a finger on the scale where the participant lands then read the result.
Safety • Keep landing area away from obstructions such as walls. • Avoid water or dirt on surfaces
www.eveque.co.uk
© Eveque 2024
STANDING TRIPLE JUMP SCORECARD EXAMPLE
1
Tom Jones
Park School
5.50
5.25
4.65
5.50
43
No
NAME
TEAM / SCHOOL TRIAL 1 TRIAL 2 TRIAL 3 BEST POINTS POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024
TDL.EVE2256: 01.03.U.K.
11
FIVE STRIDES
Description The participant takes five bounding strides from a standing position, the total distance covered is read from a Graduated Measuring Mat. This event is a good introduction to the bounding technique which is essential for all the horizontal jumps. Bounding helps to increase stride length and improve move ment control. Five strides is a good introduction to the Triple Jump.
Equipment • Graduated Measuring Mat • Cones
Rules • The participant begins from a standing position behind the start line takes five bounding strides in a continuous forward motion. • The competitor may crouch or rock before the jump but the leading front foot must not break contact with the ground before the start of the jump (this does not apply to the back foot). • The distance is measured to the nearest 25cm band cleared. • This should be read from the back of the heel at the landing position of the foot on the final stride. • Each competitor is allowed three trials.
Tips • For optimum performance bounds should resemble the long running strides shown in the diagram note the front knee lift.
Safety • Ensure that the surface is suitable and free from debris.
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© Eveque 2002
STANDING TRIPLE JUMP SCORECARD EXAMPLE
1
Tom Jones
Park School
6.00
6.25
6.25
6.25
10
No
NAME
TEAM / SCHOOL TRIAL 1 TRIAL 2 TRIAL 3 BEST POINTS POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2002
TDL.EVE2256: 01.03.U.K.
12
THE SPRINT TEST
Description A simple timed sprint over 60m testing the Participants reflexes and ability to accelerate and run over a short distance.
Equipment • Cones x 4 • Stopwatch • Whistle • Safety
Finish
Rules • The course is laid out as shown in the diagram. • The participant is started from a standing position with the blowing of a whistle and must complete the 60m course to cross the finish line. • Two judges are required - one starter and one timekeeper.
Safety • Ensure that running surface is suitable, free from debris and that there is adequate run off at the finish end of the track.
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© Eveque 2002
60 METRE SPRINT SCORECARD EXAMPLE
1
Tom Jones
Park School
14.5
9
No
NAME
TEAM / SCHOOL
TIME POINTS POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2002
TDL.EVE2256: 01.03.U.K.
13
THE SPRINT TEST
Description • This is a 50metre time trial over Low Hurdles that is suitable as an introduction to basic hurdling • Suggested age group 8–11 years. Equipment • 5 x Plastic Folding Hurdles 50cm high • Stopwatch • Whistle
Fin-
Rules • The course is laid out as shown in the diagram. • The participant is started from a standing position with the blowing of a whistle and must complete the 50m course over the hurdles to cross the finish line. • Two judges are required - one starter and one timekeeper. Tips Plastic Hurdles can be safely secured against a modest wind by placing suitable weights inside the wedge.
Safety • Do not use traditional hurdles, as they have been proved more likely to cause injury.
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© Eveque 2002
LOW HURDLES 50 METRE TRIAL SCORECARD EXAMPLE
1
Tom Jones
Park School
14.5
No
NAME
TEAM / SCHOOL
TIME POINTS POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2002
TDL.EVE2256: 01.03.U.K.
14
HI-BOUNCE
Description The participant bounces over a high foam wedge with two feet for a period of 20 seconds. This exercise is of particular importance to hurdlers as it involves clearing the wedge with the minimum lift possible of their centre of gravity, which is a basic principle in hurdling. Equipment • IFTA approved Hi-Bounce Wedge • Stopwatch
INCOR RECT
CORRECT
Rules • The participant bounces over a foam wedge of the appropriated height with two feet for a period of 20 seconds. • If the jumper knocks the wedge over the jumps achieved at this point count as the competitor’s score. • Two attempts are permitted, the second being after a reasonable rest period of not less than five minutes. Safety • IFTA approved Hi-Bounce Wedges are specially designed with safety in mind and are strongly recommended.
IFTA HI-BOUNCE
9 - 11 years 30cm wedge 12 - 14 years 40cm wedge
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© Eveque 2002
LOW HURDLES 50 METRE TRIAL SCORECARD EXAMPLE
1
Tom Jones
Park School
35
47
No
NAME
TEAM / SCHOOL
BOUNC ES
POINTS POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2002
TDL.EVE2256: 01.03.U.K.
15
OVERHEAD HEAVE
Description A two handed overhead throw where the participant keeps their back to the direction of the throw. This event uses the whole body in a basic ‘heave’ technique which is a good introduction to the Hammer throw and an indicator of raw power.
Equipment • 1Kg ball (8–11 years) • 2Kg ball (11–13 years)
• Graduated Measuring Mat • 2Kg ball (Girls 14–15years) • 3Kg ball (Boys 14–15years)
Rules • It is a two handed throw over the head • The athlete must keep their back to the direction of the throw. • The feet must be behind the throwing line at the start of the throw. • Note the athlete is allowed to cross the line during and after the throw. • Measurement is from the throwing line to the point where the ball first touches the ground and is measured to nearest 25cm below.
Safety • Ensure that the throwing direction is away from other events.
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© Eveque 2024
OVERHEAD HEAVE SCORECARD EXAMPLE
1
Tom Jones
Park School
5.50
5.25
4.65
5.50
43
No
NAME
TEAM / SCHOOL TRIAL 1 TRIAL 2 TRIAL 3 BEST POINTS POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024
TDL.EVE2256: 01.03.U.K.
16
TOSSING THE CABER
Description This is a children’s adaptation of the traditional Scottish event. It is a test of accuracy , balance and co-ordination . The aim is to flip the Caber end over end so that it lands in a straight line on the pre-marked landing area.
In the diagram the score for the throw is 5 + 3 = 8
Equipment • Foam Caber • Caber Scoring Mats
• Each participant has three throws, add the scores of each throw together for the participants total score.
Instructions • Hold either the blue or red end of the Caber in cupped hands, arms should be straight down, the Caber rests on the shoulder. • Toss the Ccaber to land in as straight a line as possible, the opposite end to the held end must touch down first and the held end (now released) follows through to land furthest away from the start point. Scoring • Direction scores, not distance, and there is no penalty for over stepping the start mark. • Mark the points where both ends of the Caber first land. Line these points up with the numbers on the Caber Scoring Mat, add these two numbers together to get the score for that throw.
Tips For Participants
• Take three or four steps towards the start line, push Caber forward with shoulder and upwards with arms and hands. For Judges • Note which end of the Caber the participant is holding before the throw. • Allow the participants to practice the throw before the test.
Safety • Ensure that the throwing area is clearly defined and correctly supervised.
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© Eveque 2024
CABER SCORECARD EXAMPLE
1
Tom Jones
Park School
7
7
9
23
3rd
No
NAME
TEAM / SCHOOL TRIAL 1 TRIAL 2 TRIAL 3 TOTAL
POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024
TDL.EVE2256: 01.03.U.K.
17
PRIMARY HAMMER - OUTDOORS
Description The Primary Hammer is a standing throw that provides a safe introduction for children to the ‘heave’ type of throw. The event requires a skillful technique of co-ordination and accuracy which has proved very popular with children.
Description Layout Of Throwing Area
• The release must be from a two handed grip, one handed throws are not permitted. • Measurement is in complete metres taken to the nearest metre below and is measured at right angles to the throwing line. • The judges use line of sight to record the distance. Tips • Encourage children to aim for throwing accuracy and then work to build distance.
The minimum area required for this event is 20m x 40m. We recommend that it is marked in one metre increments to facilitate ease of measure ment.
Equipment • IFTA approved Primary Hammers • Graduated Measuring Mats • Plastic Cones
Rules • This is a standing throw.
Safety • Ensure the throwing area is well defined and correctly supervised. • Do not throw in the directions of other event stations. • Only allow one throw at a time.
• Each competitor is allowed three throws. • The competitor must maintain contact with the ground up to the point of release. • Rotational spin techniques i.e. those used in traditional hammer events are not permitted.
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© Eveque 2002
PRIMARY HAMMER SCORECARD EXAMPLE
1
Tom Jones
Park School
15
21
18
21
5th
No
NAME
TEAM / SCHOOL TRIAL 1 TRIAL 2 TRIAL 3 BEST POINTS POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2002
TDL.EVE2256: 01.03.U.K.
18
PRIMARY SHOT PUT
Description The Primary Shot put is a standing throw that provides a safe introduction to the ‘push’ type of throw and is a progression from the Chest Push. The event originated as a canon ball throw and is now one of the four throws in Track & Field Athletics.
Description Layout Of Throwing Area
• The judges use line of sight to record the distance.
The minimum area required for this event is 10m x 20m. We recommend that it is marked in 25cm increments to facilitate ease of measurement. Equipment • IFTA approved 600g Primary Shots • Graduated Measuring Mats • Cones Rules • Each young athlete is allowed three throws. • This is a standing throw starting behind the throwing line. • The shot must be pushed from the neck and not thrown. • No part of the body must touch the throwing area side of the throwing line. • Measurement is in half metres taken to the
Tips • The shot should be placed at the base of the first three fingers of the hand, ensuring it does not rest on the palm. • The thumb and little finger should provide support for the shot. • Use the strong muscles of the legs by starting in a low position and finishing in a high position. Safety • Ensure throwing area is well defined and correctly supervised. • Ensure throwing is not permitted in the
direction of other event stations. • Only allow one throw at a time.
nearest 25cm below and is measured at right angles to the throwing line.
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© Eveque 2002
PRIMARY SHOT SCORECARD EXAMPLE
1
Tom Jones
Park School
8
11
9
11
5th
No
NAME
TEAM / SCHOOL TRIAL 1 TRIAL 2 TRIAL 3 BEST POINTS POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2002
TDL.EVE2256: 01.03.U.K.
19
PRIMARY DISCUS
Description The Primary Discus is a standing throw that provides a safe introduction to the ‘sling or fling’ type of throw. The event originated from a hunting weapon and is now one of the four throws in Track & Field Athletics.
Description Layout Of Throwing Area
• Measurement is in whole metres taken to the nearest metre below and is measured at right angles to the throwing line. • The judges use line of sight to record the distance. Tips • The fingers should be spread around the outer rim of the discus and should not be held in a grip. • The thumb rests on top of the discus and the discus is projected with forward spin from the index finger. • Use the strong muscles of the legs by starting in a low position and finishing in a high position.
The minimum area required for this event is 15m x 35m. We recommend that it is marked in one metre increments to facilitate ease of measure ment.
Equipment • IFTA approved Primary Discus • Graduated Measuring Mats • Cones
Rules • Each young athlete is allowed three throws. • This is a standing throw starting behind the throwing line. • Young athletes are allowed to swing the discus forward and backwards before they throw to encourage an increase in momentum. • No part of the body must touch the throwing area side of the throwing line.
Safety • Ensure throwing area is well defined and correctly supervised. • Ensure throwing is not permitted in the
direction of other event stations. • Only allow one throw at a time.
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© Eveque 2002
PRIMARY DISCUS SCORECARD EXAMPLE
1
Tom Jones
Park School
15
21
18
21
5th
No
NAME
TEAM / SCHOOL TRIAL 1 TRIAL 2 TRIAL 3 BEST POINTS POS
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2002
TDL.EVE2256: 01.03.U.K.
20
SIT AND REACH
Description This fitness test measures the participant’s flexibility. Good flexibility can reduce the chances of sporting injuries and is a key component of all round fitness and health.
10 10
20 20
30 30
40 40
50 50
60 60
Equipment • Vertical Jump Unit • Bench Box or table 30cm high preferably with boxed sides Rules • Attach the vertical jump scale flat onto the top of the box using self adhesive Velcro. • The scale should be facing up wards and overhanging the box so that the toe mark on the yellow scale is level with the front of the box. • The participant sits on the floor with their feet flat against the box and directly under the toe mark on the scale. • Keeping their legs fully extended (see rules)the participant stretches forward and using both hands pushes the slider as far as possible. Read results from the yellow scale.
Rules • The soles of the feet should be flat against the box, legs should be fully extended with the backs of the knees and legs touching the floor. • The participant flexes from the waist reaching forward as far as is possible with extended arms and fingertips. • The participant must remain in this position for two seconds. • Bouncing is not allowed • The score is measured in cm and is read from the edge of the sliding scale against the exposed yellow base scale to the nearest cm below. Scoring (example) • A participant who reaches their toes scores 15. One who reaches 7cm past the toeline scores 22.
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© Eveque 2024
SIT AND REACH SCORECARD EXAMPLE
1
Tom Jones
Park School
15
22
21
22
7th
No
NAME
TEAM / SCHOOL
TRIAL 1 TRIAL 2 TRIAL 3 BEST POSI TION
1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Photocopy this card to provide the required number of scorecards.
To ascertain points, performances should be rounded down to the nearest tabled value, with the exception of the Hi-Stepper and the Shuttle Run, where the time should be rounded up. © Eveque 2024
TDL.EVE2256: 01.03.U.K.
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