Sportshall Handbook 6th Edition

Sportshall Handbook 6th Edition

Sportshall Athletics George Bunner MBE WEB COPY ©EVEQUE

Sixth Edition

WEB COPY ©EVEQUE

Published by

Sixth edition

PARTNER ORGANISATIONS WEB COPY ©EVEQUE

Additional support is given by WEB COPY ©EVEQUE

HELPING DELIVER THE SPORTSHALL PATHWAY

SPORTSHALL ATHLETICS WEB COPY ©EVEQUE

By GEORGE BUNNER MBE Sixth edition

Published by

WEB COPY ©EVEQUE

ISBN 978-0-9556587-4-7

British Library cataloguing and publication data: A catalogue record for this book is available from the British Library Previously published by: The International Fun and Team Athletics Association, Cheshire, England. WEB COPY ©EVEQUE First edition published April 2002 edited by Ivan Bunner Second edition published April 2003 edited by Ivan Bunner Third edition published by Eveque Leisure Equipment Ltd. July 2007 Third edition published July 2007 edited by Ivan Bunner Copyright ISBN 978-0-9556587-0-9 edited by Ivan Bunner Fourth edition published by Eveque Leisure Equipment Ltd. November 2009 Copyright ISBN 978-0-9556587-1-6 edited by Tom Bunner Fifth edition published by Eveque Leisure Equipment Ltd. April 2011 Copyright ISBN 978-0-9556587-3-0 edited by Ivan Bunner Sixth edition published by Eveque Leisure Equipment Ltd. April 2015 Copyright ISBN 978-0-9556587-4-7 edited by Tom Bunner

Sportshall Athletics is a development of and draws extensively from:

The Sportshall Athletics Manual written by George Bunner

Published by: Sportshall Athletics Association, Cheshire, England ISBN 1-873816-31-6

First published July 1984 edited by Ron Pickering OBE Third edition published September 1995 edited by Angela Littlewood Fourth edition published 2001 edited by Joanne Gelling WEB COPY ©EVEQUE The information in this book must not be copied in full or in part or used as part of another publication without the written permission of the author. Artwork and print - artomattic.com

ABOUT THE AUTHOR

George Bunner was born in the City of Liverpool in 1932 and despite a difficult start, losing his father at an early age, George became a promising athlete as a member of Liverpool Harriers. He worked his way through night school and college to become a Chartered Electrical Engineer and eventually Managing Director of one of the largest electrical contractors in the North West of England. As an athlete George reached a high point in 1950 when he became English AAA Junior 880 yards Champion before foreign travel curtailed his running career. George suffered the tragic loss of his wife in a car crash in 1968 that also left him severely injured and a single parent of their two infant sons. In 1971 he married his present wife Sheila and the couple had a baby daughter. Having fought back from his injuries, he rekindled his interest in athletics and with some friends decided to form an athletic club in his hometown of Frodsham, Cheshire. Realising that traditional track and field would not suit the primary school aged children in his charge, George set about creating what has become known as “Sportshall Athletics”. The Sportshall programme has evolved over the years and now forms a major part of the Athletics component of the National Schools Competition Framework. George Bunner has always been keen to stress the support he has gained from his friend Ron Pickering and his business partner George Uren who joined the team in 1982. He has also been keen to ensure that all Sportshall Athletes are given the right values. The Sportshall programme provides a highly enjoyable way for young people to try running, jumping and throwing activities as their first steps into athletics. It gives children their first taste of fun and excitement of track and field events in a safe environment, often in areas where the lack of facilities or the weather prevents traditional outdoor activity. Following up on this success, an outdoor programme has been created. The programmes emphasise the importance of team competition and fair play and the fact that taking part and trying your hardest is more important than winning alone. Above all, Sportshall Athletics is an activity that can bring together children from across the globe in competition and friendship. George left the engineering profession in 1992 to work full-time in a voluntary capacity and now at 82 years old has no plans to retire. George has long been recognised as a leading international authority in the development of children’s athletics and in 2014 was inducted into the England Athletics Hall of Fame in recognition of his contribution to the sport. WEB COPY ©EVEQUE WEB COPY ©EVEQUE George Bunner MBE

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FOREWORD FROM ENGLAND ATHLETICS

Hundreds of thousands of people across the UK are involved in athletics every year. Many of these are young aspiring athletes who make up the youth section of the sport (ages 5 – 16 years). These athletes are the future of the sport and it is critical that we (the clubs, schools, coaches, teachers, volunteers and parents) provide them with the greatest experience possible to ensure a lifelong involvement within athletics. England Athletics recognise that the delivery of a consistent high quality experience of athletics in schools, club and the community is fundamentally important to ensuring the lasting success of the sport. WEB COPY ©EVEQUE England Athletics works with several key partners including Sportshall Associates to provide high quality, fun, progressive and engaging athletics for young developing athletes. England Athletics believe that the Sportshall Athletics competition format provides an exciting first experience into athletics, which can ignite a child’s lifelong passion for our sport. The Sportshall Athletics Handbook is an excellent resource to support any club, school or other group looking to deliver this fun indoor athletic competition format. England Athletics the Sportshall Athletics competition format provides an exciting first experience into athletics which can ignite a child’s lifelong passion for our sport WEB COPY ©EVEQUE

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INDEX

SPORTSHALL ATHLETICS by GEORGE BUNNER MBE

About the Author 5 Foreword by England Athletics 6 SECTION 1 INTRODUCTION Sportshall - History and Philosophy 9 The Sportshall Pathway 10 Sportshall Programmes 11 Sportshall Infant 12 Track Events 14 Field Events 15 SECTION 2 TRACK EVENTS Track Competition 16 Track Events 17 Reversaboards 18 Running Relays 19 Obstacle Relay 20 Over/under Relay (primary) 21 Hurdle Relay (primary) 22 Hurdle Relay (secondary) 23 Paarlauf 24 Hi-Stepper 25 Shuttle Run 25 Grand Prix Relay 26 Tag Relay 27 SECTION 3 FIELD EVENTS Standing Long Jump 28 Standing Triple Jump 29 5 Strides (alternative event for primary) 29 Vertical Jump 30 High Jump 31 Foam or Bull Nosed Javelin 32 Target Throw 33 Shot 34 Linear Shot 35 Chest Push 36 Soccer Throw 37 Forward Pitch 37 Overhead Heave 38 Shoulder Fling 38 Caber 39 Balance Test 40 Speed Bounce 41 Hi-Bounce 42 SECTION 4 SKILL DEVELOPMENT Skills & Awards 43 …continued over

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INDEX

SPORTSHALL DECATHLON Sportshall Decathlon and Pentathlon Events 44 Selection of Events 45 Using the Flow System 46 Sportshall Decathlon Score Card 47 Points Tables 48 SPORTSHALL AWARDS Ladder of Success - Primary 50 Fitness Chart 51 Ladder of Success - Secondary 52 SECTION 5 COMPETITION Sportshall Competition 53 SPORTSHALL PRIMARY Event Format 54 Event Programme 55 SPORTSHALL SECONDARY Event Format 56 Event Programme 57 COMPETITION Sportshall - a typical layout for primary field events 58 Sportshall - a typical layout for secondary field events 58 SECTION 6 VIRTUAL COMPETITION Developing school to school links through sport 59 Inter-school house to house competition 60 Virtual competition using the Sportshall Decathlon 61 SECTION 7 MED BALL CHALLENGE The Med Ball Challenge 62 The Five Elements of the Challenge 63 Points Table and Weight Chart 64 SECTION 8 THE HIGHLAND GAMES The Eveque Highland Games 65 Team Competition 65 Rotation Sequence 66 Points Tables 68

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SECTION 1

INTRODUCTION

SPORTSHALL - HISTORY AND PHILOSOPHY Sportshall Athletics… • Is fun, bright and colourful • Provides safe, indoor and enjoyable multi-skill activities • Appeals to young people, parents, coaches and teachers alike WEB COPY ©EVEQUE Sportshall Athletics was created in 1976 by George Bunner so that youngsters at his local athletics club could continue to train indoors on dark winter nights. Sportshall became so popular that a format for competition soon developed and the first UK Championships were staged in 1980. Originally developed for the 12–15 year age group, George has continued to improve and develop the concept. Sportshall programmes now cater for youngsters aged 4 to 16. There are five key factors at the heart of the Sportshall concept Enjoyment - It is believed that children learn most effectively through play and positive experiences. Sportshall programmes are most definitely designed to be fun! Fair Play - Sportshall promotes fair play at all times. It is appreciated that children make mistakes and so penalties may be incurred, but disqualifications should not be considered. Flexibility - Having recognised the need to “take the stadium to the people”, Sportshall programmes are designed to be flexible and appropriate in a broad range of facilities. Potential Talent - Future stars are protected through the provision of activity that places the emphasis on team performance rather than the promotion of individuals. Ability - All round ability is encouraged in the view that specialisation at an early age should be avoided. Benefits: • Promotes and encourages multi-skills development - e.g. agility, balance and coordination (ABC’s) • Ease of introduction assists the non-specialist PE teacher and non-qualified teaching support staff • Enhances the teaching of athletics • Suited for use within Physical Education and After Schools learning environments • Encourages high levels of participation and provides opportunities for all-abilities • Offers competitive opportunities at primary and secondary ages • Supports the transfer age providing an introduction to the secondary school and opportunity to report results • Significant opportunities to involve Sports Leaders in delivering activity and competition • Complements the county development model supporting club links, club activity and county squad work WEB COPY ©EVEQUE

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INTRODUCTION

THE SPORTSHALL PATHWAY Sportshall’s exciting mix of skills, awards and competition appeals to children of all abilities. The cycle of skill development, individual awards and recognition, supported by innovative competition formats is central to the pathway and offers encouragement and support to every child. The exploration of key skills within the Sportshall Infant programme can lead to the challenge for national honours at the Aviva Sportshall UK Final. WEB COPY ©EVEQUE

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SECTION 1

INTRODUCTION

SPORTSHALL PROGRAMMES The Sportshall programmes have been developed to provide a safe and enjoyable introduction to athletic skills and sporting activity, whilst catering progressively for the needs of the developing child. The wide range of activities and events within Sportshall incorporate and encourage the development of the core fundamental physical skills at the heart of the primary and secondary curriculum. Sportshall Infant (for ages 4–7) The Sportshall Infant programme was developed in response to a growing demand for Sportshall activities for the younger age group. A series of twelve activities have been designed which support the introduction and teaching of the core physical skills for this age. Sportshall Decathlon – Primary and Secondary Quick to set up, simple to use and easily stored, the Sportshall Decathlon provides an ideal introduction to the most popular Sportshall activities. The Triathlon, Pentathlon and Decathlon offer a structured framework in which children can develop and test key sporting skills. The programme can also be used for Virtual Competition and for improving general fitness. SKILLS WEB COPY ©EVEQUE

AWARDS

Sportshall Awards The Sportshall Awards scheme uses the Sportshall Pentathlon and Decathlon to provide a structured skill development and fitness monitoring programme. The scheme uses the Sportshall Pentathlon and Decathlon to provide a structured skill development programme.

COMPETITION

THE SPORTSHALL COMPETITION PROGRAMME Sportshall Primary

A national competition programme for Primary Schools, the emphasis is firmly on fun, enjoyment and giving one’s best for the good of the team. The programme provides a great introduction to athletics whilst the unique and electric atmosphere of competition provides an occasion not to be missed! Sportshall Secondary The Secondary programme sees the addition of more traditional events such as Shot Put which enhance the athletics experience. Competition at this level provides an ideal platform and preparation for those pursuing their athletics. Many youngsters may progress from here to competing for their local club and progressing on to the Sportshall UK Championships. Fun in Athletics (ages 9–11) The Fun in Athletics Festivals attract a wealth of club athletes and provide many of them with their first major competitive experience. Sportshall UK Championship (ages 11–15) Our flagship programme for club athletes in the UK which culminates in a UK Final each year. First held in 1982, the Sportshall UK Championships have been graced by many future GB team members. The Med Ball Challenge The Challenge includes five basic throwing skills and can be used to identify youngsters with pure throwing ability. Highland Games A variation on the traditional Highland Games, this fun Sportshall version allows the tradition events do be done safely while teaching valuable skills. WEB COPY ©EVEQUE Other Sportshall Programmes

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INTRODUCTION

SPORTSHALL INFANT The Programme

Sportshall activities for younger children. Designed around a set of 12 activities, the programme supports teacher led delivery of the core physical skills at this age including; coordination and agility, core stability, spatial awareness and many more skills. The activities 1. Balancer encouraging concentration, control and stability WEB COPY ©EVEQUE 2. Jumper developing leaping, landing and explosive power 1 2 3 4

3. Bouncer a test of coordination, agility, rhythm and timing

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4. Launcher a single arm throw activity to introduce technique 5. Runner focuses on speed and ability to make rapid direction changes

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6. Striker promoting control and accuracy of kicking

7. Pitcher testing hand eye coordination 10. Stepper for footwork, agility, coordination and spacial awareness WEB COPY ©EVEQUE 9 10 8. Catcher developing ball handling skills 9. Bowler supporting accurate sending skills

11. Thrower a two handed throw for distance

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12. Skipper develops spacial awareness and timing

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INTRODUCTION

SPORTSHALL INFANT

The National Schools Competition Framework Sportshall Infant festivals are part of the National Schools Competition Framework. For more information please visit www.sportshall.org The Sessions Sessions can be built around a particular activity (Balancing for instance) or can draw on a number of different activities to create a fun, interactive, fast moving lesson. Test sessions can be organised where the children rotate around a number of the activities. The Resource Eveque’s Build It Up ethos is essential when working with young children. Each activity is introduced in stages so children can learn at their own speed within pairs or small groups. Game / activity ideas are provided throughout the resource to build on the skills involved in each core activity. The activities included are designed merely to show an example and may need to be tweaked for the age group involved. The versatility of the equipment means that you can create your own games to suit each class. Let your imagination run wild! Award levels are provided for each activity but the focus of the programme is on participation and self improvement. The award levels should act as a guide but target attainment levels should be individually set. WEB COPY ©EVEQUE

The Equipment The equipment has been developed specifically for use within an infant school hall but can also be used within classrooms, outdoors or in a centralised venue (high school) to deliver a Festival activity. The Agility Mats encourage small group work (a mat per pair) but also lend themselves to large group activities – in all cases they ensure the children are under control and focussed.

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SECTION 1

INTRODUCTION

TRACK EVENTS

The following tables of events detail the age groups for which each event is most appropriate. Further information on specific competition formats may be found on page 54–57. The track recommendations assume a typical hall length of 30–35 metres. WEB COPY ©EVEQUE 9 and 10 UNDER 15 7 and 8 UNDER 13 5 and 6 UNDER 11 3 and 4 UNDER 9 = preferred = suitable = not = Sportshall Decathlon recommended DECATHLON

TRACK EVENTS 1 Lap Race 2 Lap Race 4 Lap Race 6 Lap Race 1 + 1 Lap Relay 1 + 2 Lap Relay 2 + 2 Lap Relay 6 Lap Paarlauf 8 Lap Paarlauf 4 x 1 Lap Relay 4 x 2 Lap Relay SCHOOL YEAR AGE GROUP

Hurdles Relay Obstacle Relay Over / Under Relay Grand Prix 4 x 8m Hi-Stepper 10 x 10m Shuttle Run Tag Relay

ALL AGE GROUPS ARE AS AT THE START OF THE SCHOOL YEAR WEB COPY ©EVEQUE

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INTRODUCTION

3 and 4 UNDER 9 WEB COPY ©EVEQUE 5 and 6 UNDER 11 7 and 8 UNDER 13 9 and 10 UNDER 15 = preferred = suitable = not = Sportshall Decathlon recommended FIELD EVENTS SCHOOL YEAR AGE GROUP DECATHLON FIELD EVENTS When planning a competition it is recommended that events should be selected from the top section of the table below. The additional events are more commonly used as curriculum activities and training exercises.

Balance Test Chest Push High Jump Shot Foam or Bull Nose Javelin Speed Bounce

Standing Long Jump Standing Triple Jump

Target Throw Vertical Jump 5 Strides

Hi-Bounce

ADDITIONAL MED BALL EVENTS

Soccer Throw Forward Pitch Overhead Heave Shoulder Fling

ADDITIONAL HIGHLAND GAMES EVENTS Highland Steps Weight for Distance Caber Weight for Height WEB COPY ©EVEQUE ALL AGE GROUPS ARE AS AT THE START OF THE SCHOOL YEAR

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SECTION 2

TRACK EVENTS

TRACK COMPETITION

Sportshall Primary is for ages 7–11 years. Sportshall Secondary is for ages 11–16 years. WEB COPY ©EVEQUE Both programmes use safe adapted equipment that can be set up in a sports hall or basketball court. Sportshall Primary is team based with track races in pairs or team format alongside fun skills and fitness challenges for the field. All scores are added together to give a team total. The Sportshall Secondary programme caters for the developing athletes by adding individual track races and adapted field events such as Indoor Shot. Both programmes are flexible so there are many ways to organise an event and you may enjoy working out a programme to suit your specific needs. Examples of the Sportshall Primary and Secondary programmes that are suitable for inter-school or club competition are shown on pages 54–57. Other formats are available from www.sportshall.org Equipment Layout - Track Lanes should be laid out as shown. For Sportshall Primary leave 1.10m between each Reversaboard and for Sportshall Secondary leave 1.25m to ensure adequate lane width. Cones can be used to mark out the sides of the track.

First Reversaboard TM

Spectators

Timekeepers

Spectators

Direction of start

Start and finish line

Judges

Recorders

EQUIPMENT REQUIRED FOR EACH LANE OF TRACK EVENT WEB COPY ©EVEQUE Team/Tumble Mats 1 1 Hurdles Primary 3 Secondary 2 Change Over 1 Baton 1Bean bag Speed Bounce Hi-Stepper Reversaboards 2 2 Tunnels Return Reversaboard TM

Equipment required for track events

EVENT

Running Relays Hurdle Relays Obstacle Relay Over/Under Relay

Touch on Shoulder Touch on Shoulder

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2

1

1

2

1

2

2

2

Additional equipment required Stopwatches, Whistle, Lap Counter, Score Sheets, Numbered Lane Markers.

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TRACK EVENTS

TRACK EVENTS

These events always use a common start and finishing line and races always start and finish with competitors facing the first Reversaboard. This is the end of the hall where the Lap Counters are located so that the number of laps to be run can be clearly seen. Method • The competitor turns on the first Reversaboard and then runs the length of the hall where another turn is made on the return Reversaboard. WEB COPY ©EVEQUE • The lap finishes at the starting line with the competitor facing in the same direction as he/she started, hence one lap is equivalent to running two lengths of the sports hall. The Start • Only standing starts are permitted. • The command ‘SET’ is not used. The starter calls ‘ ON YOUR MARKS ’ and when all competitors are settled the start signal is given. • Although indoor starting pistols can be used, whistles are strongly recommended. Pistols should not be used for the primary age groups. Lane Identification • For races in excess of three laps, it is recommended that an official with a lap indicator is located central to the track at the end of the hall facing the start. The Lap Counter shows the remaining number laps to the competitors, timekeepers and judges. Note: Equivalent Distances • It is important to note that the length run on a Sportshall track does not equate to the same distance on an outdoor 400 metre track. • From careful monitoring it has been observed that the competitor slows slightly as they approach the turn and that there is a short pause when turning followed by a re-acceleration. Sportshall running is an excellent test of good pace judgement. It is not even pace running but somewhere between that and Fartlek. WEB COPY ©EVEQUE Return Reversaboard TM Start Finish Start Finish Competitors speed • All lanes should be clearly identified by the use of matching coloured equipment and by a number placed above each Reversaboard at both ends of the lane. Lap Indication

First Reversaboard TM

First Reversaboard TM

Hall length

Wall

Wall

Competitors speed

Return Reversaboard TM

Hall length

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SECTION 2

TRACK EVENTS

REVERSABOARDS

Participants run in straight lanes spanning the length or width of the hall, making turns at each end using Reversaboards to complete laps in much the same way swimmers do in a pool. Two lengths of the hall are considered one lap. Turning - The runner decelerates on approach to the Reversaboard and when they are within striking distance their torso begins to turn followed quickly by the placing of the leading foot on the board’s front surface. The runner completes the turning action then accelerates towards the board at the opposite end of the hall. Note, either foot may WEB COPY ©EVEQUE

UP

40º

Safety • Always ensure that the Reversaboards are set at the correct angle against a firm wall. • Only use Eveque approved Reversaboards. • Ensure the board is placed the correct way up in good contact with the floor and wall. • Ensure participants complete practice drill and are comfortable with turning technique. be used, however, a runner turning on their right foot will naturally turn to the left and a runner turning on their left foot will naturally turn to the right.

50º

Practice drill (pictured) • Participants form a queue facing the WEB COPY ©EVEQUE Reversaboard at a distance of 8–10 metres. • The first participant runs to the board, makes a turn and runs back to rejoin the far end of the queue. • As the runner passes the front of the queue the coach signals the next athlete to begin the practice. • Continue the practice until all athletes are comfortable with the turning technique. Tips • For best turning technique strike the middle or below the centre of the board to achieve a lower centre of gravity and better balance through the turn. • Place one foot only on the board as this is faster and safer than two. • Ensure both the track surface and participants shoes are clean and dry.

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TRACK EVENTS

RUNNING RELAYS

Description A team relay race is where a number of participants carry a baton over a prescribed number of laps. The start and finish line is the halfway point between the two Reversaboards. Waiting team members sit on their Team Mat to the side of their lane. A complete lap is the distance from the start / finish line to the first Reversaboard followed by the full length of the hall to the return Reversaboard and back to the start / finish line. Children younger than 11 years of age are encouraged to run relays in pairs or groups of four to build confidence and foster team work. WEB COPY ©EVEQUE

Safety • Ensure waiting runners sit on the Team Mat until the active runner has passed them on their way to the return Reversaboard. • Ensure the track area is clearly designated. • Do not allow people to cross the track whilst races are in progress. • Ensure both the track surface and participants shoes are clean and dry.

First Reversaboard TM

Start

Finish

Equipment per lane • 2 Reversaboards • Relay Baton • Team / Tumble Mat Rules • The first runner stands behind the start line facing the first Reversaboard. • Waiting team members sit on the Team Mat. • On the whistle the first runner completes the required number of laps and passes the baton to the next team member. • After exchanging a baton the runner returns to sit on the Team Mat. • The last runner finishes the race by crossing the finish line at the end of their final lap. WEB COPY ©EVEQUE Tips • Practising the technique of baton passing will improve results and help win races. • Do not stand up to receive the baton until your team mate has passed the mat on their way to the return Reversaboard. • Sit on the Team Mat as quickly as possible after passing the baton to clear the lane. Return Reversaboard TM

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TRACK EVENTS

OBSTACLE RELAY

Description A fun action packed relay for four team members involving co-ordination, agility and hurdling skills. WEB COPY ©EVEQUE Safety • For Sportshall Primary leave 1.10m between each Reversaboard and for Sportshall Secondary leave 1.25m to ensure adequate lane width. • Judge keeps a foot on the Speed Bounce Mat to prevent slipping.

First Reversaboard TM

Finish

Start

Return Reversaboard TM

Equipment per lane • 2 Reversaboards

• Speed Bounce Mat • 2 Folding Hurdles • Hi-Stepper • 2 Team / Tumble Mats Rules • The first runner starts on the whistle with a forward or side roll. • They complete the Hi-Stepper by placing one foot in every space, then complete ten Speed Bounces, and then clear both hurdles. • They turn on the first Reversaboard and sprint straight back (avoiding obstacles). • After turning on the return Reversaboard they touch the shoulder of the next runner for takeover who is crouched in front of the Team Mat. • The last runner repeats the activity but after turning on the return board sprints to the finish line. Notes:- To make the forward roll the athlete must be in a crouched position with knees off the ground . Whilst the inclusion of the forward roll offers a varied and exciting element into the WEB COPY ©EVEQUE race, it is important to ensure that youngsters are able to complete these safely. All youngsters should be permitted to complete a sideways roll as an alternative. It may be appropriate with some groups to remove this element completely. Penalties for the incorrect Hi-Stepper, Speed Bounce or takeover are 0.5 seconds. Tips Athletes • Make sure you complete the Hi-Stepper and change over correctly as penalties will be added for faults. • Team members must keep the track clear and not sit in front of the Reversaboards. Judges • One Judge stands at each Speed Bounce Mat and counts ten good bounces whilst also noting penalties for incorrect Hi-Stepper and takeover. • Stand on the Speed Bounce Mat after counting to keep the track clear.

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TRACK EVENTS

OVER / UNDER RELAY PRIMARY Description A very popular fun relay for children under 11 years with four participants in each team. WEB COPY ©EVEQUE First Reversaboard TM Finish

Start

Return Reversaboard TM

Equipment per lane • 2 Reversaboards • 2 Folding Hurdles • Tunnel • 2 Team / Tumble Mats Rules • The first runner starts on the whistle with a forward or side roll. • Continues over the hurdle, under the tunnel, over the hurdle. • Turns on the first Reversaboard and repeats course in the opposite direction. • After turning on the return Reversaboard the runner touches the shoulder of the next runner who is crouched ready for takeover in front of the Team Mat. • The race continues until all runners have completed a lap. Safety • Leave a minimum of 1.10m between each Reversaboard to ensure adequate lane width. • Place the Team Mat to the side of Reversaboards. • Ensure both the track surface and participants shoes are clean and dry. WEB COPY ©EVEQUE • The last runner repeats the activity but after turning on the return Reversaboard sprints straight to the finish line. Notes:- To make the forward roll the athlete must be in a crouched position with their knees off the ground . For less agile children sideways rolls are permitted. Tips • Team members must keep the track clear and not sit in front of the Reversaboards.

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TRACK EVENTS

HURDLE RELAY PRIMARY

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Standing start

The Team Mat is set to the side of the line of hurdles. This arrangement is based on the sportshall being at least 30 metres in length.

Description A fun hurdle relay with four participants in each team. Good hurdling technique and smooth takeovers are the key to a good performance. Equipment per lane • 2 Reversaboards • 3 Folding Hurdles • Team / Tumble Mat • Beanbag Rules • The first runner starts on the whistle holding a beanbag. • They clear all three hurdles. • They turn on the first Reversaboard and clear all three hurdles on the way back to the return Reversaboard. • After turning on the return Reversaboard they pass on a beanbag or touch of hands for takeover. • The last runner repeats the activity but after turning on the return Reversaboard sprints to the finish line. WEB COPY ©EVEQUE Safety • For Sportshall Primary leave 1.10m between each Reversaboard to ensure adequate lane width. • Hurdles should be a minimum of 6.5m apart. • Hurdles should be a minimum of 6.5m from Reversaboards. • Start line should 9m from the first hurdle • Ensure both the track surface and participants shoes are clean and dry. • For reasons of safety batons are not used in hurdle races. • It is advisable to have helpers positioned track side to replace any hurdles that are knocked down during the race. Tips Athletes • Good takeovers are essential for a fast team performance • Team members must keep the track clear and not sit in front of the Reversaboards. Judges

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TRACK EVENTS

HURDLE RELAY SECONDARY

A WEB COPY ©EVEQUE B

RECOMMENDED HURDLE SPACINGS FOR YEARS 7 AND 8 Girls A 11.0m B 7.0m Boys A 11.5m B 7.5m For a sportshall at least 30m in length.

Stand up to start

Description A fun hurdle relay with four participants in each team. Good hurdling technique and smooth takeovers are the key to a good performance. Equipment per lane • 2 Reversaboards • 2 Folding Hurdles • Team / Tumble Mat • Beanbag Rules • The first runner starts on the whistle holding a beanbag. • They clear both hurdles. • They turn on the first Reversaboard and clear the hurdles on the way back to the return Reversaboard. • After turning on the return Reversaboard they pass on a beanbag or touch the shoulders for takeover. • The last runner repeats the activity but after turning on the return Reversaboard sprints to the finish line. WEB COPY ©EVEQUE Safety • For Sportshall Secondary leave 1.25m between boards to ensure adequate lane width. • Hurdles should be spaced as per schedule. • Hurdles should be a minimum of 7.5m from Reversaboards. • Ensure both the track surface and participants shoes are clean and dry. • For reasons of safety batons are not used in hurdle races. • It is advisable to have helpers positioned track side to replace any hurdles that are knocked down during the race. Tips Athletes • Good takeovers are essential for a fast team performance • Team members must keep the track clear and not sit in front of the Reversaboards. Judges

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TRACK EVENTS

PAARLAUF

Team Mat WEB COPY ©EVEQUE First Reversaboard TM

Start

Finish

Return Reversaboard TM

Description Paarlauf races are about strategy, stamina and team work. It is the baton that must cover the total declared number of laps. The team of two must decided how best to complete the distance. Paarlauf races are always run as time trials. They are a strenuous competition and are never run as heats and finals. Equipment per lane • 2 Reversaboards • Team / Tumble Mat • Lap Counter • Relay Baton Rules • There are two members per team. • The first runner stands behind the start line facing the first Reversaboard. • On the whistle the first runner must complete a minimum of one lap before passing the baton to the second runner. • The baton must cover the total stated number of laps to complete the race, usually six or eight. • The last runner finishes the race by crossing the finish line at the end of the baton’s final lap. WEB COPY ©EVEQUE Notes:- • Both runners must have completed a minimum of one lap. • The baton can be exchanged when running in either direction. • The competitor not running must wait on the Team Mat. Tips • Good baton passing can make a difference. Safety • For Sportshall Primary leave 1.10m between each Reversaboard and for Sportshall Secondary leave 1.25m to ensure adequate lane width. • Clearly mark the outer edge of the track area and keep spectators back from the race. • Avoid water or dirt on surfaces.

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TRACK EVENTS

HI-STEPPER

SHUTTLE RUN Description A timed sprint over a 10m course, the participant is tested on their ability to accelerate , decelerate and change direction by running up and down the course to complete ten lengths. Equipment • 4 Cones • Stopwatch • Whistle Rules • The 10m course is laid out as shown in the diagram. • The participant starts from a standing position on the blowing of a whistle and • Time is taken to the nearest tenth of a second. • Time penalties of 0.1 seconds are added for missing squares of the Hi-Stepper or stepping onto wedges. • For turning short of the line a penalty of 0.2 seconds per turn is added providing the short fall is not excessive. WEB COPY ©EVEQUE Description Inspired by the tyres American footballers use for training, the Hi-Stepper test is an explosive event that develops agility, co-ordination, speed and acceleration. During a timed eight metre shuttle run the participant must pass through the Hi-Stepper four times. WEB COPY ©EVEQUE Safety • Ensure adequate run off at each end of the course. Equipment • Hi-Stepper • 4 Cones & Marker Tape • Stopwatch Rules • The participant starts from behind the start line and sprints over the Hi-Stepper placing one foot in each of the squares. • Places one foot over the return line before turning and repeating the Hi-Stepper in the other direction. • After completing the Hi-Stepper four times the clock is stopped when they re-cross the start line. Scoring • Use the Sportshall points table (see pages 48–49) to convert time to points. Tips • Participants – make sure that you do the Hi-Stepper correctly to avoid time penalties. • Judges – two cones on the start and return lines provide a focus for athletes and judges. Safety • Ensure that running surface is suitable, free from debris and there is an adequate run off area at each end of the course.

must complete the 10m distance ten times before crossing the finish line.

• The participant must place one foot over the line at the end of each 10m run before turning to run in the opposite direction.

For more information please see page 43

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SECTION 2

TRACK EVENTS

GRAND PRIX RELAY Description An exciting relay where each participant completes a lap of the circuit. Size and layout are dependent upon the area. The number of teams involved is a safety matter which relates to the size of the track. This event is normally run with heats or as time-trails if there are more than six teams. WEB COPY ©EVEQUE

Finish corral

Finish

Takeover

Equipment • Team / Tumble Mats • Tunnels • Folding Hurdles • Beanbags • Competitor Barrier • Cones • Coloured Team Bibs Rules • First runner, holding a beanbag, starts on the whistle with a forward roll. • Runs around the circuit, over hurdles, under tunnels (no lanes are allocated). • The second runners are handed the beanbag at the takeover point (no forward roll is required). • Each runner completes the circuit with the last runner continuing to cross the finish line. WEB COPY ©EVEQUE Note:- When an athlete has completed their lap and takeover, they sit down on the other side of the competitor barrier in the finish corral. Tips • The first runner should be proficient at the forward roll. • Have assistants adjacent to each set of hurdles and tunnels to keep course in order. • A Standing Triple Jump Mat on it’s side can be used as a competitor barrier. • Hi-Stepper wedges make good course markers. • Coloured Team Bibs are recommended to identify teams. • Tunnels should not be placed on bends for safety reasons. Safety • All waiting runners to sit down. • Runners who have completed their lap proceed to and sit down in the finish corral. Start

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SECTION 2

TRACK EVENTS

TAG RELAY

Description A continual four team pursuit relay. The aim is to pursue the team in front and tag them with the relay baton. Although eight team members are recommended, this event is easily adapted for different numbers of children, and offers an advantage in that teams don’t strictly have to contain same numbers of children. A radius of approximately 10m is recommended. WEB COPY ©EVEQUE

Equipment • 4 Team Mats • Cones to mark circuit • 4 Relay Batons • Stopwatch • Whistle Rules WEB COPY ©EVEQUE • The pursuit continues using the next runners in the sequence. The rotation of team members continues, each runner may run numerous laps. • The winning team is the one with the most points. Tips For athletes • Practice relay baton change-overs. For judges • One Judge per team to watch for tagging. • One Judge as timekeeper. Safety • Waiting athletes stay seated on Team Mats. • Ensure runner swiftly sits back on Team Mat after their lap. • Teams sit on the Team Mat facing their start line. The first runner from each team stands on their start line with the baton. • On the whistle the first runners race anti- clockwise around the circuit pursuing the runner in front. • Each runner completes one lap and hands the baton to the next team member and sits at the back of Team Mat. • If a team is tagged, the judge stops pursuit and awards the tagging team one point. These two teams swap places.

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SECTION 3

FIELD EVENTS

STANDING LONG JUMP

Description This two footed jump from a standing position is a test of co-ordination and leg strength. In 1904 an world record of 3.47m was recorded into a sand pit and it stood for over 80 years! The new world record is now over 3.60m. In Sportshall events a special graduated landing mat is used which enables jumps to be recorded easily. WEB COPY ©EVEQUE

Measured distance

Equipment • Metromat for Standing Long Jump Rules • A two footed take-off from standing position with both feet behind the take-off line. • Measurement is from the take-off line to the back of the closest heel to the take-off line upon landing. • The participant may step forward after the jump, however, any step back or touching of the mat or floor behind the feet is a no jump. • A valid jump is recorded if both the athlete’s feet land on any part of the mat. WEB COPY ©EVEQUE Tips • Participants should bend at the knees and swing arms for lift. • For accuracy judges should place a finger on the scale where the participant lands then read the result. Safety • Keep landing area away from obstructions such as walls. • Avoid water or dirt on surfaces. Take-off line Datum

For more information please see page 43

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SECTION 3

FIELD EVENTS

STANDING TRIPLE JUMP

Description A hop, step and jump from a standing position. The Standing Triple Jump Mat has take-off lines at metre intervals. The participant starts their jump from the line which enables them to land on the graduated landing scale. WEB COPY ©EVEQUE

Equipment • Standing Triple Jump Mat Rules

Tips For younger participants who find the sequence difficult to learn the following technique is useful: • The participant holds their free leg to make the hop then lets go of this leg and steps on to the opposite foot, then jumps to land on both feet. • For accuracy judges should place a finger on the scale where the participant lands then read the result. Safety • Keep landing area away from obstructions such as walls. • Avoid water or dirt on surfaces.

• A one footed take-off starts a hop, step and jump sequence that must be correctly performed. • Measurement is from the take-off line to the back of the closest heel to the take-off line upon landing. • The participant may step forward after the jump however, any step back or touching of the mat or floor behind the feet is a no jump. • A valid jump is recorded if both the athlete’s feet land on any part of the mat.

5 STRIDES ALTERNATIVE EVENT FOR PRIMARY Description WEB COPY ©EVEQUE The participant takes five bounding strides from a standing position and the total distance covered is read from a Graduated Measuring Mat or a Triple Jump Mat. This event is a good introduction to the bounding technique which is essential for all the horizontal jumps. Bounding helps to increase stride length and improve movement control . Five Strides is a good introduction to the Triple Jump.

Rules • The participant begins from a standing position behind the start line and takes five bounding strides in a continuous forward motion. • The distance is measured to the nearest 25cm band cleared. • This should be read from the back of the heel at the landing position of the foot on the final stride. • Each competitor is allowed three trials.

Safety • We recommend the use of a Standing Triple Jump Mat if this event is done on a hard surface • If using a Graduated Measuring Mat ensure that athletes jump adjacent and parallel to the Mat and not on it.

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SECTION 3

FIELD EVENTS

VERTICAL JUMP Description

A jump from a standing position in which the participant competes against their own height and weight. The Vertical Jump is an internationally recognised measurement of fitness testing leg strength to body weight ratio. The Sportshall event uses a magnetically held sliding scale, which is adjusted to the participant’s height before each jump. WEB COPY ©EVEQUE For more information please see page 43

Equipment • Tip-2-Tip Vertical Jump • Chalk Bag • Cleaning Cloth Rules • The participant stands with their back, head and heels touching the wall. • Both arms are stretched upwards to push the sliding scale up with their fingertips. • Elbows and fingers must be straight, arms must touch the side of the head and both feet must be flat on the floor. • The participant dips their fingertips in chalk and jumps from a standing position. • The participant touches the scale at the highest point they can. • Measurement should be taken to the nearest centimetre below the top of the chalk mark on the scale. WEB COPY ©EVEQUE Tips • Participants should stand side on to the jump scale, bend both knees and swing arms for lift to take-off. • Use a cloth to clean chalk from the sliding scale. • Talc is a good substitute for chalk. • Pull the sliding scale down to record the exact height of the jump. Safety • Ensure the equipment is complete and in good working order before use. • Chalk on floors can cause slips so ensure all chalk is cleaned up. • Ensure the Chalk Bag is fixed in place at the base of the scale.

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SECTION 3

FIELD EVENTS

HIGH JUMP

Description The standard indoor High Jump event is adapted for use in Sportshall Athletics by restricting the take- off area and by limiting the number of jumps a competitor may take. This encourages a focused and short competition where the jumper has to concentrate on achieving a height relative to their range of ability. WEB COPY ©EVEQUE

minimum of 3m

Equipment All High Jump equipment should conform to track and field governing body specifications. • High Jump Bed including landing mats and coverall • High Jump Stands • High Jump Crossbar • Tape Measure • Floor Tape or Plastic Cones • Additional Safety Mats (where necessary) Rules Standard governing body rules apply with the following amendments for Sportshall Athletics competition: • A 10m box is marked out as the take-off area (use tape or cones). • Competitors must start their jump either inside the take-off box or with a foot on it’s perimeter line. • Competitors are normally limited to no more than seven jumps. WEB COPY ©EVEQUE • After three consecutive failed jumps a competitor must retire. • The starting heights should be agreed before the start of the competition at an attainable level so that competitors are able to record at least one clearance. Note:- The field referee has the discretion to adapt the rules and starting heights where necessary to ensure fair and safe competition. Safety • All equipment should be in good order and set up correctly by an experienced person. • All hard surfaces in the side and rear vicinity of the High Jump bed should be covered with protective mats. • We recommend that athletes under the age of nine years do not take part in the event.

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SECTION 3

FIELD EVENTS

FOAM OR BULL NOSED JAVELIN

Description A standing throw using a Foam or Bull Nosed Javelin. The event takes place on a pre-marked throwing area. This is a linear WEB COPY ©EVEQUE throw where distance is recorded in complete metres by reading across to the Graduated Measuring Mat. For more information please see page 43

Equipment • Foam Javelins (indoor) • Bull Nosed Javelins (outdoor) • Graduated Measuring Mats • Cones Rules • The Javelin is thrown from a standing position both feet behind the throwing line and in contact with the floor. • The throw is measured from the front of the throwing line to where the tip of the Javelin first hits the ground by reading at right angles to the Graduated Measuring Mat. • The distance is measured in metres and always taken to the metre below. Judging • Three judges are recommended. • Judge one observes the participant at the throwing line and records the distance. • Judges two and three make a decision on the landing position of the Javelin tip to the nearest complete metre below the distance thrown. WEB COPY ©EVEQUE Tips • The correct place to hold the Javelin is the point where it balances when laid across the open palm of the hand. • For the correct stance place the opposite leg to the throwing arm forward. Safety • All throwing activities must be properly supervised. • The throwing area should be clearly isolated using barriers or cones to prevent noncompetitors or spectators walking into it. • Never allow Javelins to be thrown towards the waiting competitors or other people. • Ensure all the equipment is complete and in good working order before use. • For Bull Nosed Javelins ensure that the nose cone is in good condition, if it has signs of wear or is broken do not use. • It is important for children to learn good practice at an early age.

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