Endurance Handbook
AN INTRODUCTIONTO ENDURANCERUNNING
ORIENTEERING GAMES SECTION 4
These games provide an excellent endurance development activity for schools or clubs, especially when the weather is cold and/or wet. The games can take place on a field, playground or within the confines of a track provided that no other activities are taking place. The games are simple, fun activities which have proved popular with youngsters. There are three formats: 1) Sprint Orienteering (Repetition Training Exercises) This provides a form of repetition training for teams of two, three or four members. 2) Pace Orienteering This is a game requiring a sustained run in which the competitor covers approximately 1000m in an area the size of a football field. The check point cards have been designed to enable up to eight individuals or pairs to take part simultaneously. 3) Pathfinder Orienteering This game is a progression from the Pace Orienteering game in that the check points are presented in differing layouts and the participant carries a field Layout Map on which they must orientate their position and follow from checkpoint to checkpoint. Sprint Orienteering (Repetition Training Exercises) The checkpoints are laid out as shown on the diagram (see page 30). For primary school children the teams may consist of two, three of four children whereas secondary school children should work in pairs. In this case each team member runs six times (six repetitions). For the primary school age group with teams of three, each team member would do four repetitions and with teams of four, each member would do three. All the teams run the same distance, but the distance run by each individual team member may vary slightly. WEB COPY ©EVEQUE WEB COPY ©EVEQUE Rules Allocate each team a letter ‘A’ to ‘H’. Each team is given a relay baton. The first member of each team should be given the reference of their first checkpoint and mark it down on the Competitors Card. The first runners of each team start simultaneously, each running to their team’s first reference checkpoint. When the first runners reach the first checkpoint they must observe and remember the next checkpoint reference that is shown against the letter allocated to their team and return to the Control Base with this information. The diagram shows how the checkpoint should be laid out on an area such as the centre field of a track or on a playground or football pitch. Larger areas can be used for the secondary age groups. ControlBase CB 5 4 6 3 2 1 8 7 9 10 11 12 D Sprint Orienteering Layout
GAMES & ACTIVITIES
28
Made with FlippingBook